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Neverwinter Nights Patch v1.68 (Original Version)

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Posted: 31 Aug 2006, 9:23am
Downloads: 390
Size: 76.1MB

More details:

Filename: nwnenglish1.68origupdate.exe
Size: 79,786,278 bytes (76.1MB)
Md5sum: 9a1adb445bdf530e41a31b38d7815716 (what's this?)
Information URL: http://nwn.bioware.com/

Neverwinter Nights 1.68 Critical Rebuild Patch

Download Instructions

* Click the Neverwinter Nights 1.68 Critical Rebuild Patch link
* Select Save As and choose a location where you will be able to find the patch (Desktop is a good choice if you are not familiar with directories)

Install Instructions

Warning This is a critical rebuild patch for the ORIGINAL NEVERWINTER NIGHTS ONLY. Do not install this patch if you are have Shadows of the Undrentide or Hordes of the Underdark installed. Download and install the patches for those expansions on their respective support pages. Do not download and install this patch unless (a) the automatic update is failing and (b) downloading and installing the NWUpdate patch did not resolve the problem. Installing this patch when it is not needed may cause problems and require re-installing Neverwinter Nights. Also, you may want to visit Biowares Neverwinter Nights Patch Pages for the lastest information concerning Neverwinter Nights patches.

Installing the Critical Rebuild Patch

* Locate the Critical Rebuild (NWNEnglish1.68OrigUpdate.exe) and double-click it.
* Launch Neverwinter Nights


Patch details for v1.68 English

Warning! As of this patch, all modules created/saved with the version 1.68 toolset are tagged as requiring version 1.68 or higher of neverwinter nights game or toolset.

If you don't want to brand your module as 1.68 then do not edit your module in the version 1.68 toolset.

If you want to go back to 1.67, we have a 1.68 to 1.67 patch available.

Neverwinter Nights Game

* Added visible cloaks to the game.
* Fixed an issue with the Monk's Perfect Self feat not correctly reporting that the monk was immune when making saving throws against mind-affecting spells (was making Phantasmal Killer work on monks if they failed their saving throws).

Scripting-specific

* Fixed an issue with the sleep spell not being counted as a hostile action when cast (nw_s0_sleep.nss).
* Fixed range issue in spell "Mestil's Acid Breath" (X2_S0_AcidBrth.nss).

Neverwinter Nights Aurora Toolset

* Fix to CopyObject() so that copied creatures now run their OnSpawn script.
* Enabled PLT support for visible cloaks.
* Fixed an issue with GetIsSkillSuccessful() not working correctly under Linux/Mac.
* Fixed an issue with SetLockUnlockDC() and SetLockLockDC() being reversed in nwscript.nss. Any scripts calling these scripting functions will need to be recompiled for the changes to take effect.
* Fixed an issue with ActionCastSpellAtObject() not working for Paladin spells.
* Made a change to hopefully fix some potential issues with the client losing some appearance/phenotype update messages when using the SetPhenoType() scripting command.

Custom Content

* Added new scripting command:

// Set oPlaceable's useable object status.
// Note: Only works on non-static placeables.
void SetUseableFlag(object oPlaceable, int nUseableFlag);

* Added new nwnplayer.ini setting.

[Game Options] Log Model Errors=0

If turned on, some types of model errors will be logged out to the nwclientLog file and the AR_ERROR.LOG file while the game is running (in the NWN install directory). This would include some errors with setting invalid TileSet data, invalid use nodes set on placables, some placeable walkmesh errors, and some errors with the animrootnode not matching the name of other nodes in the model.
* Wings now use the ENVMAP setting from the new column in the WingModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on wings.
* Tails now use the ENVMAP setting from the new column in the TailModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on tails.

 
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