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Heroes of Might and Magic V EU Patch v1.3
Posted on Wednesday 13 Sep 2006, 1:59pm
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More details:
Changes in patch 1.3 ===============
(!) Some fixes will take effect only after map restart, if loading from an older version save.
Features added:
Map editor (you can find a shortcut to editor manual in start menu or you can find the manual directly in the "Heroes of Might and Magic V\Editor Documentation folder").
Duel: - new 3 x 3 heroes duel format - random heroes selection for duel - hero and army information interface
New Mission Results menu
Hotkey 'ALT' to highlight all interactive objects (resources, monsters, buildings, etc.) at the adventure map
Hotkey 'CTRL' + '1,2,3...' to enter in castles
Four new multiplayer maps: - “The School” - “Allies” - “Wind Rose” - “No Man's Land”
Bugs repaired and alternations made:
Crashes and stability: - the game no longer crashes when saved if there is not enough space on the HDD - several bugs in the Ghost Mode repaired that made the game “freeze”
Maps: - “The Land of Outcasts” map no longer has buildings that can’t be entered - The “Rise to Power” map no longer has creatures that can’t be interacted with.
Corrected mistakes in the game mechanics: - the Ghost can no longer see the number of creatures in the stack on the map if one of the player’s heroes’ Scouting is developed - all the creatures can use their special abilities when affected by the Puppet Master spell - the peasants’ Taxpayer ability works correctly when they are divided into stacks - mistake corrected that, under certain conditions, allowed mini artifacts assembled for half price to be sold for full price - the boat summon function of the Vessel of Shalassa spell now works correctly at bridges and certain shores - the Remote Control perk corrected - the Elementals now can appear in the Favored Enemy list - the hero using the Angel’s Wings artifact can now be stopped by a mouse click - when a hero goes through a portal or a whirlpool his path refreshes now - AI player collects artifacts properly now Changes of balance: - damage inflicted by the Meteor Shower spell at Advanced and Expert levels decreased - the Puppet Master spell now does not fall off when the hypnotized creature suffers damage; but each caster can have only one active Puppet Master - the Fire Trap spell now sets mines in random locations not throughout the whole field but within a 5x5 tiles area selected by the player; in this area, the mines’ locations are still random - more damage is now absorbed by the Arcane Armor spell - the Phantom Forces spell now allows creating only one phantom for each group of creatures; the phantom has no activated abilities, and it has the same number of ammo as the original stack - the Summon Creatures spell now spends 75% of the hero’s movement points (if the hero is short of movement points, the spell will be unavailable till the next turn) - each use of the Raise Dead spell now makes a 20% decrease of the target unit’s maximal HP till the end of the combat - each use of the Resurrection spell now makes a 10% decrease of the target unit’s maximal HP till the end of the combat - the Master of Wrath perk now also affects the Word of Light, giving it +4 effective spellpower - the Master of Pain perk now also affects the Curse of the Netherworld, giving it +4 effective spellpower - the Ghosts/Spectres characteristics have been changed: these creatures now have more HP but inflict less damage - the Cavalry Commander specialization now gives Jousting bonus not for each walked tile but for the final result dramatically decreasing the full damage - the Iron Maden specialization: the Fireball spellpower now becomes 0+1 greater for each 5th level, not 1+1 for each 4th level - the Swift Striker specialization: the ATB now shifts for 0.5% only for each level - the Reanimator specialization: the Animate Dead spellpower now becomes +1 greater for each 5th level only - the Poison Master specialization now works correctly - Eruina duel presset: The army was weaken a little - Lethos duel presset: Artifact "Four leaf clover" changed to “Tunic of the Carved Flesh”. - the building costs in the towns have been balanced - the mana cost of 3rd, 4th and 5th circles’ spells have increased - skill "War Mashines" adds hit points to war machines now. - catapult has unlimited ammunition now - Warlock, Wizard and Necromant have one starting spell now.
Camera, graphics, interfaces - the spells effects in combat are now accelerated together with the animations - when a hero moves, the camera now follows him or her instead of remaining static - the Knight does no longer disappear from the arena when using Retaliation against the Obsidian Gargoyles - in the Haven town, part of the building’s texture does not disappear when a Town Hall or City Hall is being erected - when switching to the Ghost Mode, the camera now focuses on the ghost - the combat at the bridges now always takes part in a corresponding arena - after defeating an enemy hero, the corresponding information of the gained trophies now appears - some tooltips in the Duel Lobby interface have been corrected - in the Duel interface, the heroes’ icons no longer block the information of their levels - in the combat log, the text for the First Aid Tent has been corrected - the text of several messages in the Ghost Mode has been corrected - in a town without a visiting hero, the creatures’ expanded tooltips can now be viewed - in combat, the walls and gates now have tooltips with their remaining HP - information about another player in hot-seat turn passing is hidden now - it is impossible to dismiss the creatures of allied hero now - switching heroes in tavern and in the info screen now works correctly. - allies now can see the parts of the map opened by seer’s hut or observatory - additional corrections have been made in various texts
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