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Half-Life 2 CTF Mod v1.7

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Posted: 02 Feb 2006, 2:07pm
Downloads: 362
Size: 97.7MB

More details:

Filename: hl2ctf17_client.exe
Size: 102,453,196 bytes (97.7MB)
Md5sum: 433f3607ab8c34f64d980e1a449efd38 (what's this?)
Information URL: http://forums.hl2ctf.com/index.php?showtopic=2885

Half-Life 2 CTF Beta 1.7

This modification requires Half-Life 2 to play.

Changelog:

Additions:

Added: Added small dynamic light to airburst tracer and is now more random
Added: Strafe jumping into a wall now causes you to rebound (walljump)
Added: ctf_promode cvar to toggle between Pro/HL2DM mode
Added: Players now spawn at the farthest spawn from where they died
Added: restartround command
Added: Radar icon will now rotate in the direction it is pointing (easier to understand)
Added: Time delay for round restart to notify players of the upcoming change
Added: Bloom effect toggled by mat_bloom 0/1
Added: Wall jump should now play a jump sound using the material sound of the wall
Added: Support for additional player models (ctf_extramodels 0/1)
Added: cl_rebelmodel, cl_combinemodel for choosing a prefered model
Added: ctf_flag_capture triggers
Added: "OnCapture" output to ctf_flag_capture trigger
Added: Support for automatic one flag mode
Added: Added the name of the person you are spectating to the HUD
Added: ctf_weapons cvar to toggle the Sniper, OICW and Alyx Gun (Bit mask)

Fixes:

Fixed: Minor "suit" display bug
Fixed: Laser sprite drawing bugs
Fixed: ctf_flag_dominate event should now be logged
Fixed: Sound should no longer loop after missile is destroyed
Fixed: Minor display bug with hud_quickinfo
Fixed: Pulling in an item above your head with the gravity gun will now pick it up properly
Fixed: Now possible to adjust mp_timelimit in the middle of a game
Fixed: Added headshots to log output
Fixed: Smoke/fire trail should no longer hang around after grenades/rpg missile is destroyed
Fixed: restartround command can no longer be issued by clients
Fixed: hud_quickinfo will now show when using the sniper rifle
Fixed: dropweapon command now works when mp_weaponstay is 1
Fixed: Fire sprites should no longer hang around after a prop_physics_respawnable is destroyed
Fixed: Removed weapon effects from first person spectator mode
Fixed: Map reset now resets loose flags
Fixed: RPG laser should no longer attach itself to other weapons
Fixed: Slight glitch in icon scroller when you have more than two icons
Fixed: HUD elements now align properly if resolution is switched during a game

Changes:

Changed: Reduced airburst grenade ammo pickup to single grenades
Changed: Increased airburst damage slightly
Changed: Reduced maximum charge from citadel style charger to 150 armor
Changed: Increased velocity gained from DMG_BLAST and reduced self-damage by 1/2
Changed: Increased rocket ignition time (feels more responsive)
Changed: Reduced RPG damage
Changed: Removed DSP ear ringing effect when rocketjumping
Changed: Expanded flag bounding box slightly
Changed: Increased grace period for friction (bunnyhop)
Changed: Enabled hud_quickinfo 1 by default
Changed: Team-colorized hud_quickinfo
Changed: Hardcoded sv_maxspeed, sv_gravity and ctf_respawndelay
Changed: Integrated radar with hud_quickinfo
Changed: Increased alpha value on hud_quickinfo radar
Changed: RPG no longer has a crosshair in pro mode (laser dot is accurate)
Changed: Blood decals now removed when player picks up the cloak rune
Changed: Weapons that no longer have the center crosshair in pro mode: gravity gun, stunstick, crowbar, shotgun, RPG, sniper rifle
Changed: Various HUD color tweaks
Changed: Changing cl_playermodel no longer changes your team. This cvar now determines which model should be prefered when you join a team
Changed: Chat HUD/Scoreboard colors now more consistent
Changed: Adjusted scoreboard positioning
Changed: Players now spawn on combine or rebels unless ctf_matchmode is 1
Changed: mp_falldamage re-enabled for HL2DM mode, falldamage is now fixed at 10 in pro mode

Removals:

Removed: Footstep sounds no longer play when walking or crouching
Removed: sv_gravity, sv_maxspeed, ctf_respawndelay, ctf_warmup, ctf_requireready, ctf_domination, ctf_oneflag (ctf_matchmode sets warmup and requireready automatically)

Extras:

Translations: French translation
Security: Encrypted weapon scripts

Additional Information:

Info: hud_showcarrier can be used to show the flag carrier names on the HUD
Info: hud_hitsound can be used to play a sound when you register a hit on another player
Info: hud_specnames can be used to toggle display of player names in spectator/sourcetv mode

ctf_extramodels adds the following models:

models/eli.mdl
models/kleiner.mdl
models/alyx.mdl
models/humans/group03m/male_01.mdl
models/humans/group03m/male_02.mdl
models/humans/group03m/female_01.mdl
models/humans/group03m/female_02.mdl

Core Map Selection:

ctf_defrost*
ctf_dirtwork
ctf_floodzone*
ctf_prisonriot
ctf_substation
ctf_thegreatwall*
dom_np_refinery*
dom_rebellion*
dom_rust

* New/layout changed

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