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Company of Heroes: Tales of Valor Patch v2.5.0.0 to v2.5.0.1

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Posted: 08 Apr 2009, 2:10pm
Downloads: 1,907
Size: 107.3MB

More details:

Filename: EN_2500_2501_Patch.exe
Size: 112,496,474 bytes (107.3MB)
Md5sum: 3b86b8858607ce8aa22856e292e22d4e (what's this?)
Information URL: http://www.companyofheroesgame.com/

v2.501

Fixes
- Fixed an issue where a glider shot down in mid-air would prevent the commonwealth faction from being ‘annihilated’
- Fixed an issue where the game could crash if a player was alt-tabbed during the count-down and loading screens
- Fixed an issue where in some cases Deploy Marksmen and Canister Shot could not be used on team weapons.
- Hotkeys have been added for the Italian version
- Caen campaign NISs were missing sound in the German version of COH, it has been re-added
- Fixed an issue where units would rush into point-blank range when told to attack an un-setup team weapon, instead of shooting from max range
- Fixed an issue where a scorched point that had repairs begun on it, but were interrupted, would not allow repairs to restart on it for an unintended duration
- Fixed crash on Tiger Ace Mission 3
- Improved memory usage when environmental reverb is disabled
- Improved CoH’s ability to notice new keys to make purchasing from ESDs a better experience
- Fixed sync error that would occasionally happen when one player drops in a multiplayer game
- Fixed a bug with reward vehicles and LAN games
- Fixed a bug related to swapping factions when starting a multiplayer game
- Fixed a crash related to queuing up commands before all players have finished loading in a multiplayer game
- Fixed an issue where the Direct-Fire cursor would not change to capture-cursor when moved over Victory or Munition points when Direct-Fire is active
- Fixed Churchill flamethrower to work with Direct-Fire
- Fixed tank MGs to fire while in Direct-Fire mode
- Fixed numerous issues with saved games crashing when certain abilities were activated
- Fixed an issue where the sounds of HMG rounds would continue to play after death
- Fixed some issues with glider sounds
- Fixed ocean ambience in Point-du-Huc
- Fixed blocking object placement on 4p Vire River Vally
- Fixed blocking object placement on 6p Villers Bocage
- Fixed blocking object placement on single player Villers Bocage
- Improved Stukka sounds
- Improved audio in Tiger Ace campaign
- Improved UI for many lobby screens
- Numerous help text updates

Gameplay
- The British Staghound will no longer gain veterancy like American vehicles
- An unintended resource income modifier for players in team games that was added in 2.4 has been reverted due to unintended effects on gameplay
- King Tiger now costs 500 manpower to call-in
- Jagdpanther now costs 500 manpower to call-in
- Assault Grenades now incur damage and a stun effect; the help text still needs to be updated to reflect the new stun effect
- Panzerkrieg – The Hotchkiss’ capturing speed has been decreased
- Fixed tread breaker long range shot for Panzerkrieg
- Panzerkrieg fix – occasionally when a tank’s main gun destroyed, it would not be repaired by the repair station
- Added community maps to the map pool:
- Added 2p Industrial Riverbed
- Added 2p Ruins of Rouen
- Added 4p Duclair
- Added 4p Road To Montherme
- Added 6p Red Ball Express
- Added 6p Vimoutiers
- Optimized 6p Villers Bocage
- Optimized 2p Lyon
- Due to the implementation of new abilities and addition of content for Tales of Valor, several hotkeys have been revamped:
- Unload = “D”
- Cut Wire = “W”
- Hold Fire = “D”
- Upgrade Demolitions = “O”
- Minesweeper Upgrade = “N”
- Plant Demolitions = “O”
- Quad .50 cal upgrade = “Q”
- Mine Clearing (crab) = “C”
- Throw Satchel = “L”
- Thompson Rifle upgrade = “P”
- Axis Assault = “L”
- Fire Panzerfaust = “Z”
- Observed Fire = “B”
- Supervise = “V”
- Throw Bundled Grenade = “B”
- Incendiary Grenade = “Y”
- Kettenkrad = “K”
- Panther Battle Ground = “P”
- Marder III = “M”
- Overdrive = “O”
- Sprint = “I”

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