Command & Conquer Gold Patch v1.06c
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Posted: 26 Jun 2012, 11:38am
Downloads: 408
Size: 29.4MB
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This patch will update Command & Conquer Gold to version 1.06c revision 3. This version includes several program bug fixes, graphics updates, mission fixes and new features, like higher resolutions, a language addon system, and lots of new options for making missions and mods.
This is not an official patch. It is created by Nyerguds, who is not responsible if this patch somehow manages to ruin your game, eat your hard disk or cause martians to land in your back yard.
* Use at your own risk.
The patch is compatible with both The First Decade and the CD version of C&C95. That includes the C&C95 ISOs which EA has released. When the patch is installed on a First Decade installation, it will automatically enable the game's ini-controlled no-CD mode.
You can read the readme file / release notes here.
New changes since 1.06c revision 2:
A bug has been fixed that messed up the start locations detection in multiplayer maps for languages other than English A bug preventing mods from loading their own custom music, rules.ini and mouse cursor files has been fixed Added SkirmishPlayers=[1-5] key in conquer.ini, and as option in CCConfig under "Multiplayer". Fixed the option to enable or disable the special credits music The last frame of the SSM Launcher's turret graphics without missiles is now coloured to house colour correctly.
1. What's new in 1.06c revision 3:
The new changes of patch 1.06c revision 3:
A bug has been fixed that messed up the start locations detection in multiplayer maps for languages other than English A bug preventing mods from loading their own custom music, rules.ini and mouse cursor files has been fixed Added SkirmishPlayers=[1-5] key in conquer.ini, and as option in CCConfig under "Multiplayer". Fixed the option to enable or disable the special credits music The last frame of the SSM Launcher's turret graphics without missiles is now coloured to house colour correctly.
The most important older changes of patch 1.06c:
The game now correctly supports maps for less than 6 players. The game can run in any resolution now, without restriction to the inbuilt 640x400 / 640x480 / 1024x768 modes Added a new setup tool (CCConfig.exe), with integrated options for CnC-DDraw's advanced settings and windowed mode support Videos, score screens, mission selection screens etc no longer have black lines in them, and can be stretched to fullscreen in hi-res using CnC-DDraw A new language system allows people to make their own language addons The original Japanese language from console versions (unit and EVA speech only, no text) The dinosaur campaigns no longer need Funpark mode; they are added as two single items (one for GDI, one for Nod) in the New Missions list The New Missions menu will now list missions with numbers up to 999 instead of 99 The Multiplayer maps will now list maps with numbers up to 255 instead of 99 The SAM site now has a sound when firing its rockets The Advanced Communications Center is no longer capturable internally, since it caused it to be capturable in multiplayer games and by the AI A load of custom mission options have been added, including mission-specific radar logos, side colours and building capturability
Older upgrades in 1.06a/1.06b:
The original unused Nod-specific map and score screen music is added to the game The Red Alert 1 snow theater has been added for mission making The unique missions from the Playstation and Nintendo 64 versions of C&C are added to the game No-CD controls are added to the conquer.ini configuration file The game starts with a different theme in every mission High resolution available through the config tool Covert Operations added, and playable with any C&C CD Up to 6-player LAN available Dinosaurs are no longer invisible outside the special 'Funpark' game mode Skirmish play available by starting a LAN game without human players but with AI players enabled The ability to easily choose one of four LAN game modes by clicking on the "Bases" button Missing team 0 bug fixed: all teams from 0 to 9 can be assigned and used now, like it was in DOS C&C
2. Known bugs:
The game has some minor problems with missions that are smaller than the game resolution. This will cause some graphical errors. When playing in any resolution higher than 640x400, you can't place buildings with a placement height of only one cell on the lowest row of cells on the map.
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