Battlefield 1942: Secret Weapons of WW2 Demo
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Battlefield 1942(tm) Secret Weapons of WWII Demo Read Me File July 23, 2003 ==================================================================
Thank you for playing the Battlefield 1942: Secret Weapons of WWII demo. This readme file contains information that will help you fully enjoy this demo.
NOTE: This Battlefield 1942: Secret Weapons of WWII Demo is 'work in-progress', thus does not fully reflect the quality of the finished game. If you experience technical difficulties please see the troubleshooting section in this Readme file, no other support is provided for this demo.
-----------------Table Of Contents-----------------
1. Gameplay 2. Default Controls 3. Minimum PC Configuration 4. Installation 5. DirectX 6. Uninstall 7. Troubleshooting 8. Help 9. Legal
---------------------------------------------------
----------- 1. Gameplay -----------
Map: ----
This demo contains a single map, Hellendoorn. The Hellendoorn launch site was one of the most successful sites and is credited with the successful destruction of the Remagen Bridge, the last left standing over the Rhine. The purpose of this bridge was to allow the German troops to retreat if need be- however, the Allied forces successfully crossed the bridge before it was destroyed, making the bridge more of a liability than an asset. In late March of 1945, the German troops were forced to retreat from Hellendoorn due to Allied advances.
New Vehicles: -------------
· Flakpanzer – Panzer chassis with quad anti-aircraft gun. Effective against planes, lightly armored vehicles, and infantry.
· LVT-4 Water Buffalo – A tracked, amphibious, landing craft/troop carrier with two mounted machine guns.
· Schwimmwagen – An amphibious vehicle with machine gun for passenger use.
· Axis R75 Motorcycle & Sidecar– Quick and maneuverable basic transportation.
· Allied 42XA Motorcycle & Sidecar- Allied equivalent of the Axis bike.
· Natter rocket plane – A rocket plane with nose-mounted missiles, single speed, no landing gear.
· Goblin Jet Fighter – A small, fast attacker jet fighter with quad nose mounted machine guns.
· Jet pack - Personal Rocket pack for limited infantry flight capability.
New Infantry Weapons: ---------------------
Allied: -------
· Assault – Bren LMG -as with all assault weapons, more accurate when stationary or prone.
· Medic – Silenced Sten Mk.II SMG -silenced version for covert operations.
· Engineer - Remington Auto 5 Shotgun - semi-automatic combat shotgun.
(All Allied troops also receive the standard issue British Commando knife- LMB= Throw, RMB= standard attack.)
Axis: -----
· Scout - Gewehr 43 Zf4 - Semi-automatic Sniper Rifle.
· Assault – Fallschirmjager Gewehr 42 - Light machine gun
· Engineer - K98 with Rifle Grenade - Rifle grenade fitting for precision assault.
(All Axis troops also receive the German Elite standard issue knife, LMB= Throw, RMB= standard attack.)
================================================================== Patch 1.45 ==================================================================
** IMPORTANT INFO INVOLVING AIR CONTROLS IN PATCH 1.45 **
Patch 1.45 has introduced 3 new AIR controls, located under CONTROLS in the OPTIONS menu, on the 2nd page of the AIR tab. If you have applied the 1.45 patch to an existing, previously played install of Battlefield 1942, you will need to define keys for these controls in order for them to work while playing.
For reference, if you apply the 1.45 patch to an installation of Battlefield 1942 that has not been previously played, the keys are setup by default as follows :
AIR Control Default Key ----------- ----------- GO TO POSITION 4 Key 4 GO TO POSITION 5 Key 5 GO TO POSITION 6 Key 6
NETWORK/SERVER FIXES
-game.listPlayers will now display client IP addresses when run from the server console
CLIENT FIXES
-Support for Battlefield 1942: Secret Weapons of WWII expansion pack -Land vehicles will not respawn if player is too close to spawnpoint. -Def Gun now has shell icon instead of rocket. -Fixed issue with using the mouse wheel as a control. -AI skill no longer resets to EASY when browsing menus. -Dropped kits stay on static objects such as bridges, houses, etc. -Fixed issue with disappearing buttons after activating a custom game. -Tooltips added for Def Gun, stationary MG42 and stationary Browning. -Kits can no longer be picked up from a distance. -Fixed force from explosions on vehicles which were sometimes wrong, and caused vehicles to roll over. -AI players don't count when voting in COOP. -Possible to select position 4, 5 and 6 in aircrafts. -Console background does not disappear after switching to main menu. -Changing camera view while shooting or leaving water works. -CO-OP briefing text now displays the specific conquest type for each map (Assault, Head-On or Hybrid) -Names with line-feeds are now valid. -Fixed floating exploit. -Fixed first person animations, which sometimes stopped prematurely. -Fixed crash when changing camera view under certain conditions.
--------------------------- 2. Default Controls --------------------------- DEFAULT KEYS: Forward/Backward: W/S Side step: A/D Walk: SHIFT Crouch: Lft CTRL Prone: Z Jump/jetpack burst: SPACE Enter/Exit a Vehicle: E Select weapon from the inventory: 1-6 OR mouse wheel up/down Reload Current Weapon: R Opens a parachute: 9 Pick up kit (change current class): G Bring the respawn interface down: RETURN Go back to the menu: ESCAPE
--------------------------- 3. Minimum PC Configuration --------------------------- In the event of any problems, please ensure that your PC meets the minimum specification as stated below.
Operating System Windows 98, Windows ME, Windows XP or Windows 2000 Note that Windows 95 is not supported. Processor 500 MHz CPU Memory 128 Megabytes of RAM Video card 3D accelerated 32 MB video card or equivalent with HW-T&L (Hardware Transform & Lightning) and 24-bit z-buffer HDD Space 160 MB free hard disk space plus space for saved games (additional space required for Windows swap-file and DirectX 8.1 installation) CD ROM Speed 4X Speed CD-ROM/DVD-ROM Soundcard DirectX 8 Compatible Sound Card DirectX DirectX 8.1
--------------- 4. Installation --------------- To install the Battlefield 1942 Secret Weapons of WWII demo: 1) Double mouse-click "Battlefield 1942 Secret Weapons of WWII Demo" executable. 2) Follow the instructions that appear to install the demo.
---------- 5. DirectX ----------
1. This demo requires DirectX 8.1 or higher to be installed. DirectX is not included with this demo, but can be downloaded from Microsoft at the following internet address:
http://www.microsoft.com/directx/
2. DirectX 8.1 and supported hardware
While there is a chance that the Battlefield 1942: Secret Weapons of WWII Demo will run with non-DirectX compatible hardware, you may find that:
i) Sound quality suffers. ii) The game runs slower. iii) The game does not run at all.
If your sound card or video card does not support DirectX, please contact your vendor.
------------ 6. Uninstall ------------
Windows 98, and ME To uninstall the Battlefield 1942 Secret Weapons of WWII demo: 1) Bring up your Start Menu. 2) Choose "Settings". 3) Choose "Control Panel". 4) Choose "Add/Remove Programs" 5) Highlight "Battlefield 1942 Secret Weapons of WWII Demo" and click the "Add/Remove..." button in the lower right. 6) Follow the instructions that appear, to uninstall the demo.
Windows 2000 To uninstall the Battlefield 1942 Secret Weapons of WWII demo: 1) Bring up your Start Menu. 2) Choose "Settings". 3) Choose "Control Panel". 4) Choose "Add/Remove Programs" 5) Highlight "Battlefield 1942 Secret Weapons of WWII Demo" and click the "Change/Remove" button below its name. 6) Follow the instructions that appear, to uninstall the demo.
Windows XP: Home Edition and Professional To uninstall the Battlefield 1942 Secret Weapons of WWII demo: 1) Bring up your Start Menu. 2) Choose "Control Panel". 3) Choose "Add or Remove Programs" 4) Highlight "Battlefield 1942 Secret Weapons of WWII Demo" and click the "Change/Remove" button below its name. 5) Follow the instructions that appear, to uninstall the demo.
------------------------------ 7. Troubleshooting ------------------------------ VIDEO CARD DRIVERS - It is highly recommended to go to your video card manufacturer's website and download updated drivers for your card.
SOUND CARD DRIVERS - It is highly recommended to go to your sound card manufacturer's website and download updated drivers for your card.
----- 8. Help -----
No support is provided for the Battlefield 1942: Secret Weapons of WWII Demo.
----- 9. Legal -----
THIS DEMO IS INTENDED FOR PROMOTIONAL PURPOSES ONLY, AND MAY NOT BE SOLD, RENTED OR REPRODUCED BY ANY PARTY. ANY UNAUTHORISED USE OF THE BATTLEFIELD 1942: SECRET WEAPONS OF WWII DEMO IS PROHIBITED BY APPLICABLE LAW.
THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.
SOME STATES DO NOT ALLOW LIMITATIONS AS TO HOW LONG AN IMPLIED WARRANTY LASTS AND/OR EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO THE SOFTWARE AT ANY TIME AND WITHOUT NOTICE.
THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, 2000 HILLSWOOD DRIVE, CHERTSEY, SURREY, KT16 0EU, UNITED KINGDOM.
Copyright © 2003 Digital Illusions CE AB.
ALL RIGHTS RESERVED.
Battlefield 1942 uses Bink Video Technology. Copyright © 1997-2000 by RAD Game Tools, Inc.
================================================================== Credits ==================================================================
Executive Producer ------------------ Mikael Rudberg
Producer - Dice Sweden (Stockholm) ---------------------------------- Lars Gustavsson
Producer - Dice Canada ---------------------- Fredrik Liliegren Armando "Aj" Marini
Lead Design ----------- Armando "Aj" Marini
Level Design ------------ Alex Ahilov Mark Choy Robert Hallwood Jeremy Price
Lead Programming ---------------- Tobias Karlsson Torbjörn Söderman
Programming ----------- Scott Abdey Jason Biro Scott Pinkerton
Lead Art & Art Director ----------------------- Riccard Linde
Art --- Daniel Aberin Marc Brassard Denis Cawson Julio Ceron Chris Elliot Robert Hallwood Dan Rickard Birgit Schultz Nick White
Level Art --------- Alexander Ahilov Mark Choy Robert Hallwood Jeremy Price
Animation ---------- Daniel Aberin Denis Cawson
Special Effects --------------- Riccard Linde
Sound ----- David Kerr
Additional Design ----------------- Johan Belking Romain de Waubert de Genlis
Additional Programming ---------------------- Jonas Åberg Andy Berdan Mats Dal Andreas Fredriksson Christian Grass Bjorn Hedberg Martin Hedlund Mattias Hörnlund Vag Livatidis Peter Österblom
Additional Art -------------- Jean Appolinaro Peter Vlachodemitris
Additional Sound ---------------- Dustin Crenna
Art Technical Director ---------------------- Riccard Linde
Special Thanks -------------- Henrik Andersson Oscar Carlén Jerome De La Cruz Zoltan Felföldi Tom Galt Mike Hart Anders Hoh Jonas Kjellström Micke Kuwahara Torbjørn Lædre Joakim Lord Johan Persson Alli Sadegiani Roland Smedberg Jörgen Stenkvist Daniel Sundberg Stefan Vukanovic
ELECTRONIC ARTS
Executive Producer ------------------ Scott Evans
Producer -------- Jamil Dawsari
Assistant Producer ------------------ Jamie Keen
Localization Coordinator ------------------------ Benjamin Smith
Localisation Project Manager ---------------------------- Sam Hart
Localisation Manager -------------------- Isabelle Martin
Production Services
Production Manager ------------------ Jenny Whittle Account Executive Silvia Byrne
Documentation Layout and Translation Co-ordination -------------------------------------------------- Abdul Oshodi
Production Planner ------------------ James Truter Creative Services
Documentation ------------- Katie Joyson Project Manager Candice Westman
Marketing --------- Steve Perkins Dave Bonacci Simon Bull
Public Relations ---------------- Tim McDowd Chen PR
Studio Operations ----------------- Phil Jones Anne Miller
Quality Assurance
QA Manager ---------- John Welsh
QA Project Managers ------------------- Andrew Miller Paul Waters
QA Project Leader ----------------- Phil Maskell
QA Team Leaders --------------- Piers Langridge John Hopkin
Quality Assurance Team ----------------------- George Bennett Sean Butler Bill Carter George Carter Karl Christmas Simon Cole Steve Collyer Kim Lee Gammage Criag McLeod Stuart Morton Peter Sturgess James Tillman Christian Watson
QA LT
QA LT Project Leader -------------------- Patrick Klaus
QA LT Team Leader ----------------- James Fry
QA LT Team ---------- Pete Sturgess
Technical Compliance Group
Technical Compliance Manager ---------------------------- Joseph Grant
Technical Supervisor -------------------- Marcus Purvis
Technical Requirements Auditor ------------------------------ Martyn Sibley
QA Techs -------- Richard Hylands Jamie Cawte Darren Wall
Customer Quality Control - Europe
European CQC Operations Manager ------------------------------- Linda Walker
European CQC Test Manager ------------------------- Jean-Yves Duret
European CQC Test Supervisor ---------------------------- David Fielding
European CQC Test Leads ----------------------- Andrew Chung Paul Richards Ben Jackson
European CQC Senior Testers --------------------------- Dean Choudhuri-Bennett James Bolton Paul Davies Tony Hopkins Andrea Iori Gary Napper
European CQC Platform Manager ----------------------------- James Featherstone
European CQC Platform Specialists --------------------------------- Ashley Powell James Arup James Norton Tim Wileman
Customer Quality Control - US
Anthony Barbagallo Jason Collins Benjamin Crick Eron Garcia Darryl Jenkins Dave Knudson Russell Medeiros Adam Rivera Simon Steel Rob Stiasny
Mastering
Mastering Lab - US ------------------ Mike Yasko Yakim Hayuk Chris Espiritu Mike Deir Roger Metcalf
European Mastering Manager -------------------------- Matt Price
European Mastering Co-Ordinator ------------------------------- Donna Hicks
European Mastering Technicians ------------------------------ Sam Roberts Des Gayle James Kneen Wayne Boyce
Network System Administrators ----------------------------- Candy Lappen Mike Richardson Jay Abbot John Alcock
ELECTRONIC ARTS FRANCE
Product Manager --------------- Marlène Masure
Localisation Manager -------------------- Christine Jean
Translation Manager ------------------- Nathalie Duret
Translation Co-ordinator ------------------------ Stéphane Tachon
Translation ----------- Olivier Véra Test Manager Franck Badin
Test Co-ordinators ------------------ Frédéric Aubrun Lionel Berrodier
Language Testers ---------------- Samy Ben Romdhane
DTP supervisor -------------- David Gély
DTP assistant ------------- Christine Delholme
EA GERMANY
Localisation Management ----------------------- Michaela Bartelt
Localisation Co-ordination -------------------------- Nadine Monschau Bettina Bachon
Translation ----------- Anja Heppelmann
Lead Testing ------------ Horst Baumann
Language Tester --------------- Florian Abegg
SPANISH LOCALISATION
Localisation Co-ordinators -------------------------- José Luis Rovira Alvaro Corral Antonio Yago
LT Supervisor ------------- Sergio Vargas Language tester Alejandro Gómez
Documentation ------------- Elixabete Aldama Diana Sarmiento Cláudia Serafim Paula Delgado
EA ITALY
Italian localisation manager ---------------------------- Alessandro Tajana
Italian LT supervisor --------------------- Fausto Ceccarelli
Italian testers --------------- Alessandro Forelli Stefano Buffoli
Special Thanks -------------- US EAD Team US International Development Team US Language Integration Testing Team European EAD Team DICE Stockholm Team Etienne Grunenwald Roland Smedberg The Battlefield 1942 Community
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