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Battle for Wesnoth v1.43 for Mac

Posted on Wednesday 18 Jun 2008, 8:39am
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Filename: Wesnoth_MacOSX_1.4.3.dmg
Size: 167,260,465 bytes (159.5MB)
Md5sum: 58c9b6c83ef5a3ee3a0720c09af0e59a (what's this?)
Information URL: http://www.wesnoth.org/wiki/Description

Version 1.4.3:
* campaigns:
* The Rise of Wesnoth:
* fixed the Wesfolk Outcast line's distract ability not working
* language and i18n:
* new translations: Arabic, Friulian, Macedonian
* updated translations: Czech, Danish, Dutch, Estonian, Finnish, French,
German, Hungarian, Japanese, Polish, Russian, Serbian, Slovak, Spanish
* fonts: DejaVuSans 2.25
* manual: updated screenshots to match UI rearrangements
* WML engine:
* fix [teleport] capturing villages with the wrong side (bug #11683)
* campaignd
* made campaign server use gzip compression for networking
* made campaign server detect if client can receive gzipped data
* made campaign server use gzip for storing addons
* added configuraion option to choose gzip compression level
* miscellaneous and bug fixes:
* fixed parser bug that prevented loading binary data strings
* starting a campaign without any installed now gives an error.
* fixed issues with campaign info in non-compressed saved games
(bug #11386)
* Backported graceful restart feature to server
* Improved connection stability with slow connections.
* Implemented send_file to reduce memory usage when sending files
* Fixed a mememory leak in networking code
* fixed an alignement issue which caused a SIGBUS on a Sparc
(debian bug #426318)
* Fixed tokenizer not to strip CR from quoted string becaue it would destroy
images transfered over network
* added some includes to fix compilation problems with Sun Studio 12
(patch #1066)
* fixed null-pointer reference in network code

 
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