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Call of Duty: World at War Map Pack 2 Patch v1.4 to v1.5

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Posted: 18 Jul 2009, 7:40am
Downloads: 7,309
Size: 974.2MB

More details:

Filename: CoDWaW-1.4-1.5-PatchSetup.exe
Size: 1,021,494,137 bytes (974.2MB)
Md5sum: 3e2aa611d7cb13727681c94a48a6b63d (what's this?)
Information URL: http://www.callofduty.com/

Patch notes:

3 new MP maps: Banzai, Corrosion, Sup Pens!
1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
CO-OP hosts can now kick players from their lobby
Improved dog spawning in MP
Addressed an issue with Zombie pathing
Fixed an instance of the player model displaying incorrectly
Some unhandled exception errors have been addressed
Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
Added support for CODTV
“cg_DrawFPS 1” now only displays FPS and cg ms/frame
Added RCon command "teamstatus" to display players’ team information
Mods: Added joinsquad script function
Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
Mods: Increased the amount of mods displayable in the Mods menu
Mods: Fixed a crash related to the mod.arena file

 
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