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Battlefield 2 Co-Operative Mod v3
Posted on Monday 01 Aug 2005, 5:27pm
947 downloads
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CHANGES FROM COOP v2.0
General Changes ========== * mods done to fresh 1.02 patched files * Bot difficulty up from .5 to .8 * 30 bots up to 32 bots per map, any higher causes CTD's on testing.
Fushe Pass ======= * MEC vs CHINA * 6 Control points added from std 16 player map * some CP's can bombard others, this can be evil ;) * Fighter & attack choppers feature in this game * Extra two artillery added to both sides * This ONLY works on single player! I can't isolate the coop bug in the original EA map.
Strike_at_karkand ============ * only jeeps on this one, no armour. * Blackhawk still features for US . * two control points moved * one control point added * action no longer just at at city square at long last.
Dalian Plant ========= * MEC invades CHINA * AT Added to top of construction site. Commanding view of north of map * Commander assets moved to North Docks and Power Plant. * AT added to cover Chinese commander assets. * AA added to south docks * Warehouse CP moved to inside warehouse * AT added to warehouse CP * spawn take time on Chinese & MEC primary bases increased to 60 seconds. * Removed CWIZ from carrier * Extra two artillery added to both sides
Zatar Wetlands =========== * MEC & CHINA vs US * MEC/Chinese air units, ground units and soldiers operate under the Chinese flag. * AA vehicle added to each northern CP * Third AT added to south CP * Transport choppers at MEC/China airbase replaced by attack chopper * Double spawn added to US Fighter at airfield.. * 2 x AT positions added to Central CP having commanding views over northern CP's
Songhua_Stalemate ============= * Almost all fog removed * AT unit added to west approach on top left control point * transport helo's and attack helo's added * Static CP's added to both sides of map. * This seems a far more interesting map now.
Sharqi Peninsula =========== * MEC vs CHINA * Take times of primary CP's increased by ten seconds. * Apart from above, map is the same as V2
(note to Trog) I'll leave the official announcement to you on QGL. When I see it I'll place AUSGAMERS to the top of the download list on my web page.
ta :)
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