WGT 2008 Counter-Strike: Source Tournament![]() Age RestrictionsAll gamers competing in the WGT Counter-Strike: Source Tournament must be at least 15 years of age.Players who do not meet the age qualification may participate with his/her parents signed consent. Game Objective:Score more total round wins than your teams’ opponent after playing as both Terrorist, and Counter-Terrorist.General Team Rules:Gameplay will consist of five (5) players per side.All team members must be registered members of the Game Arena site. Players who have not registered to play on GameArena are not permitted to compete. Only players marked on your team’s roster may play in the match. Using players not on your official WGT roster will result in your team being removed from the WGT Counter-Strike Source Ladder. No player is permitted to play for or be part of more then one team. To be eligible to play in the finals, players on a team’s roster must have participated in at least 1 fully completed match in the on-line qualifying portion of the tournament for their respective team. Matches where the other team doesn't show up, or a result recorded where all the necessary rounds were not played to ensure an outcome, are not considered to be complete. All team members are required to submit their STEAM ID they will be using when playing on the Counter-Strike: Source WGT Tournament ladder. Towards the end of the qualifying rounds, the teams will be locked. No other players or competitors will be permitted to join or swap teams. During any point in a match should the number of players in a team drop below four (4) players, that team is deemed to have forfeited the match if the exact same player(s) do not return within five (5) minutes of them dropping from the server. Captains from both sides are required to take rcon status screenshots under the following conditions to be able to provide evidence in the event of a dispute:
SpectatorsWith the exception of the Ladder Referees, spectators are not allowed within the actual server.Players are not to join the spectator team at any time during the actual war for any reason. Players are not to join the other team until the last round for the half has been completed. Once a match starts, no one will be allowed to pause a game or otherwise disrupt the technicalities of the game. (IE: Warping, leaving the server, pausing, etc) Player Substitutions During QualifyingIf a player drops out during a game the game is to continue as normal. That player is then to rejoin the server as soon as is possible.
Player Substitutions During FinalsEach team will select 5 players for each match; no player swapping during matches will be permitted. The give (5) selected will then play the entire match. Teams are permitted to change their line up from match to match however.Team NamesTeam Names are to comply with the GameArena Terms & Conditions and Code of Conduct.Starting TimeThe match is to commence no later than five (5) minutes after the GameArena server has come online, not from the time the server was scheduled to start.Should your team (made up of at least four players) be in the server and the opposing team does not arrive (of at least four players) within five (5) minutes of the server starting time, the opposing team forfeits. The only exception is unless both captains agree to wait for either/both teams have at least four players, in which disputes based upon the starting time rule will not be accepted. If you intend on forfeiting the other team, do not complete the match. Teams that decide to wait for the fourth applicable player for either side should do so no longer than fifteen (15) minutes.
FormatThe WGT Counter-Strike: Source tournament will uses the Max Rounds 15 format. (IE: Each half consists of 15 rounds)Round time will be set to 1.75 minutes (1 minute 45 seconds) long. The teams must play the selected map once as Terrorist and once as Counter-Terrorist.
A coin toss prior to each match between both team captains will determine which team has the right to play first as either Terrorist, or Counter-Terrorist. Teams are to not change sides until the final "Terrorists Win" or "Counter-Terrorists Win" sound goes off. Once a team has won 16 or more rounds, they have won the game. However matches are to be played out to their full result, as round wins may count towards breaking ties. A draw (15-15) is a valid result. There is no overtime. At the end of each half, the captains are required to take a screenshot of the scoreboard. Completed ResultsIt is the sole responsibility of the winning captain to ensure the results are entered upon the completion of a match.Both teams have up to two hours after the completion of the match to enter the result. Disputed ResultsBoth teams have the right to dispute the result of the match. A dispute should be lodged in any of the below cases:
MapsSome or all of the following maps may be used during the WGT finals.
Server MalfunctionsIn the event of a server crash:
In Game ChatAll Players are allowed to use global chat before the war starts and after the war has completed or a result achieved.No Global Chat (MM1/Message mode 1) will take place between either team while the match is live, nor during half time except under the following circumstance:
Team members are only allowed to use Team Say Chat (MM2/Message mode 2) and voice communication during the war. The WGT Administrators will have the final decision on what constitutes a breach of the In Game Chat rule and what penalty may apply. Third Party Voice ClientsThird Party Voice Clients are an acceptable method of voice communication in the WGT Counter-Strike: Source tournament.In-Game ExploitsThe following section should clarify what is and what is not allowed to occur within gameplay, even if the exploit is unknown at the time:
CheatingNo Cheats of any kind are to be used in the WGT Counter-Strike Source Tournament in any way, shape, manner or form.It is the captains' and the players responsibility to ensure that their team complies with this rule.
Cheat DefinitionCheating includes, but is not limited to:
Server SettingsThe following are the server side settings that will be used during competition:mp_allowspectators 1 mp_autokick 0 mp_autoteambalance 0 mp_buytime 0.25 mp_c4timer 35 mp_chattime 15 mp_defaultteam 0 mp_fadetoblack 0 mp_falldamage 0 mp_flashlight 1 mp_footsteps 1 mp_forcecamera 1 mp_forcerespawn 1 mp_fraglimit 0 mp_freezetime 5 mp_friendlyfire 1 mp_limitteams 0 mp_logdetail 3 mp_maxrounds 0 mp_playerid 1 mp_roundtime 1.75 mp_spawnprotectiontime 0 mp_startmoney 800 mp_teamlist 0 mp_teamoverride 1 mp_teamplay 0 mp_timelimit 0 mp_tkpunish 0 mp_weaponstay 1 mp_winlimit 0 sv_accelerate 5
Client CVAR’sPlayers are encouraged to use the games default settings, adjusted to suit their internet connection.WGT will force all settings deemed as a prerequisite to playing in the Counter-Strike Source Ladder during both the on-line qualifiers and finals. Qualifying StructureThe WGT Counter-Strike: Source qualifying portion of the tournament will be a single elimination event.Final StructureThe top 6 teams in the on-line qualifiers will be invited to compete in the WGT final to be held in Sydney on the 20th October.The final structure will be played in the following manner:
EquipmentPlayers are permitted to bring their own equipment if they so choose to, however all equipment required will be provided.Acceptable personal equipment: mouse, keyboard, controller, headset & mouse pad. If any personally supplied equipment requires additional power, he/she should prepare necessary adaptors. WGT and/or partners shall not be held responsible for player/s personal lost, damaged, or stolen equipment.
If any supplied equipment is damaged or broken due to player/s recklessness, he or she is responsible for the cost.
DisclaimerAtomic/GameArena reserves the right to:
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